The Office area lets you customize various properties of your level, as well as managing other levels. When you stand on a button or place an object on it, it will open any door with the same tag. Tag: doors and buttons have a tag setting.This will let you choose different visuals, based on the various areas in the main game. Theme: wall and floor objects have a theme setting.Material: If set to Lava, touching this object will kill you.Grabbable: If true, you can grab this object.This is useful so that you don’t accidentally move an object that you didn’t intend to while editing the level. Locked: If true, you can’t grab or move the object.Up Axis: This determines what direction is upright for the “Keep Upright” setting.Off will let the object float around in the air. Gravity: Here, you can choose, normal, off, or inverted.When false, the object will hang in the air. Uses Physics: when true, the object can be affected by gravity.Cloneable: when true, the object will clone when you grab it. Preserve Rotation: when true, the object will not rotate around the Y axis when you’re holding it.Keep Upright: when true, the object will turn to be upright when you grab it.You’ll notice that there are two columns - an Edit column, for modifying the properties of the object while you are in Edit mode, and a Play column, for modifying the properties of the object while the level is in Play mode. In this menu, you can edit properties of the object. The Context menu can be brought up by right-clicking any of the objects. We’ve included nearly every track from the game, as well as some new music, for a total of over 30 tracks. There’s also a music selector, which lets you choose a track which will play in your level. Note: you can add as many custom whiteboards as you like! There are buttons that link up to doors, the level start and end flags, barrier doorways, a fan, and a whiteboard for writing your own custom messages. This next area has various useful objects for building your level. Any custom models you use in making a level, which are present on the playspace, will also be included with the level when you upload it. These shelves contain any models you have imported or subscribed to in the Workshop. You’ll also notice next to the table are some shelves. These are various interactable pieces for use in puzzles. In the next section are grabbable objects. Next to the walls are some decorations to pretty up your levels. In the right-click context menu (which we will cover later), you can change the theme of the pieces to resemble the levels in the main game. These are the basic building blocks of your level. In this first section of the object area, there are various wall pieces and a floor piece. For information on how to import your own 3D models into the game, please read this previous article. You can import your own custom objects for use in custom levels, but we also have a set of pre-made objects for you to use.
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